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Add hiding support for beatmap difficulties
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@ -25,6 +25,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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public Action<BeatmapInfo> DeleteDifficultyRequested;
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public BeatmapSetHeader Header;
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@ -71,10 +73,11 @@ namespace osu.Game.Beatmaps.Drawables
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{
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GainedSelection = headerGainedSelection,
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DeleteRequested = b => DeleteRequested(b),
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RestoreHiddenRequested = b => RestoreHiddenRequested(b),
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RelativeSizeAxes = Axes.X,
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};
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
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BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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