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Add hiding support for beatmap difficulties
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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@ -25,6 +26,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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@ -164,6 +167,9 @@ namespace osu.Game.Beatmaps.Drawables
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if (State == PanelSelectedState.NotSelected)
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items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
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if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
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items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
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return items.ToArray();
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