mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Add hiding support for beatmap difficulties
This commit is contained in:
@ -107,7 +107,8 @@ namespace osu.Game.Screens.Select
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapsChanged = carouselBeatmapsLoaded,
|
||||
DeleteRequested = b => promptDelete(b),
|
||||
DeleteDifficultyRequested = b => promptDelete(b),
|
||||
RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
|
||||
DeleteDifficultyRequested = b => manager.Hide(b),
|
||||
StartRequested = () => carouselRaisedStart(),
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
@ -176,6 +177,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
manager.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
manager.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
manager.BeatmapHidden += onBeatmapHidden;
|
||||
manager.BeatmapRestored += onBeatmapRestored;
|
||||
|
||||
dialogOverlay = dialog;
|
||||
|
||||
@ -192,6 +195,9 @@ namespace osu.Game.Screens.Select
|
||||
carousel.AllowSelection = !Beatmap.Disabled;
|
||||
}
|
||||
|
||||
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
|
||||
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
@ -380,10 +386,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
carousel.AddBeatmap(beatmapSet);
|
||||
}
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
@ -400,14 +403,6 @@ namespace osu.Game.Screens.Select
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
||||
}
|
||||
|
||||
private void promptDelete(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
Reference in New Issue
Block a user