Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).

This commit is contained in:
Dean Herbert
2017-03-14 16:00:35 +09:00
parent 0da950beac
commit 1f68731a09
7 changed files with 85 additions and 46 deletions

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

View File

@ -1,25 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Screens.Play
{
public class PlayerInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
private ManualClock clock = new ManualClock();
private IFrameBasedClock parentClock;
@ -47,40 +36,6 @@ namespace osu.Game.Screens.Play
Clock = new FramedClock(clock);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
protected override void Update()
{
base.Update();