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Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
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@ -7,6 +7,7 @@ using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -21,6 +22,8 @@ namespace osu.Game.Modes.Osu.UI
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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var circle = h as HitCircle;
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