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Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
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@ -73,6 +73,7 @@
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuAutoReplay.cs" />
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<Compile Include="OsuDifficultyCalculator.cs" />
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<Compile Include="OsuKeyConversionInputManager.cs" />
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<Compile Include="OsuScore.cs" />
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<Compile Include="OsuScoreProcessor.cs" />
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<Compile Include="UI\OsuHitRenderer.cs" />
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