Rework lookups to not require total playfield columns

This commit is contained in:
smoogipoo
2020-04-02 18:39:49 +09:00
parent aa74b3193e
commit 1f797207f7
26 changed files with 141 additions and 71 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
@ -47,16 +48,18 @@ namespace osu.Game.Tests.Visual
{
createdDrawables.Clear();
Cell(0).Child = createProvider(null, creationFunction);
Cell(1).Child = createProvider(metricsSkin, creationFunction);
Cell(2).Child = createProvider(defaultSkin, creationFunction);
Cell(3).Child = createProvider(specialSkin, creationFunction);
Cell(4).Child = createProvider(oldSkin, creationFunction);
var beatmap = CreateBeatmapForSkinProvider();
Cell(0).Child = createProvider(null, creationFunction, beatmap);
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
Cell(2).Child = createProvider(defaultSkin, creationFunction, beatmap);
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
}
protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
{
var created = creationFunction();
createdDrawables.Add(created);
@ -100,7 +103,7 @@ namespace osu.Game.Tests.Visual
{
new OutlineBox { Alpha = autoSize ? 1 : 0 },
mainProvider.WithChild(
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
{
Child = created,
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
@ -113,6 +116,8 @@ namespace osu.Game.Tests.Visual
};
}
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
private class OutlineBox : CompositeDrawable
{
public OutlineBox()