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Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix
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@ -23,13 +23,12 @@ namespace osu.Game.Rulesets
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public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
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public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
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// Get all mod types as an IEnumerable<ModType>
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.SelectMany(GetModsFor)
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// Confine all mods of each mod type into a single IEnumerable<Mod>
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.Where(mod => mod != null)
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// Filter out all null mods
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.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
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// Resolve MultiMods as their .Mods property
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// Confine all mods of each mod type into a single IEnumerable<Mod>
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.SelectMany(GetModsFor)
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// Filter out all null mods
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.Where(mod => mod != null)
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// Resolve MultiMods as their .Mods property
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.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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@ -66,6 +65,11 @@ namespace osu.Game.Rulesets
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/// </summary>
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public virtual int LegacyID => -1;
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/// <summary>
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/// A unique short name to reference this ruleset in online requests.
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/// </summary>
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public abstract string ShortName { get; }
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/// <summary>
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/// A list of available variant ids.
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/// </summary>
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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets
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public string Name { get; set; }
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public string ShortName { get; set; }
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public string InstantiationInfo { get; set; }
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public bool Available { get; set; }
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@ -83,7 +83,11 @@ namespace osu.Game.Rulesets
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{
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try
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{
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r.CreateInstance();
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var instance = r.CreateInstance();
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r.Name = instance.Description;
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r.ShortName = instance.ShortName;
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r.Available = true;
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}
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catch
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@ -117,6 +121,7 @@ namespace osu.Game.Rulesets
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private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
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{
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Name = ruleset.Description,
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ShortName = ruleset.ShortName,
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InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
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ID = ruleset.LegacyID
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};
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