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Minor reword inline comment
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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Dialog
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// It's important we start in a visible state so our state fires on hide, even before load.
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// It's important we start in a visible state so our state fires on hide, even before load.
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// This is used by the IDialogOverlay to know when the dialog was dismissed.
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// This is used by the dialog overlay to know when the dialog was dismissed.
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Show();
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Show();
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}
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}
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