Apply changes to UI components overriding functions with changing signatures

This commit is contained in:
Dean Herbert
2021-02-22 17:14:00 +09:00
parent c99e152fe4
commit 1fd76ea3fb
42 changed files with 68 additions and 66 deletions

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@ -9,7 +9,6 @@ using osuTK;
using osu.Game.Graphics;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Framework.Localisation;
namespace osu.Game.Screens.Menu
{

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@ -4,7 +4,6 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;

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@ -10,6 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -362,7 +363,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Menu.MaxHeight = 100;
}
protected override string GenerateItemText(TimeSpan item) => item.Humanize();
protected override LocalisableString GenerateItemText(TimeSpan item) => item.Humanize();
}
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;

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@ -15,6 +15,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using System.Linq;
using System.Threading;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
@ -180,7 +181,7 @@ namespace osu.Game.Screens.Select.Details
[Resolved]
private OsuColour colours { get; set; }
public string Title
public LocalisableString Title
{
get => name.Text;
set => name.Text = value;

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
@ -21,9 +22,9 @@ namespace osu.Game.Screens.Select
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);
public string Text
public LocalisableString Text
{
get => SpriteText?.Text;
get => SpriteText.Text;
set
{
if (SpriteText != null)

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -39,13 +40,13 @@ namespace osu.Game.Screens.Select.Options
set => iconText.Icon = value;
}
public string FirstLineText
public LocalisableString FirstLineText
{
get => firstLine.Text;
set => firstLine.Text = value;
}
public string SecondLineText
public LocalisableString SecondLineText
{
get => secondLine.Text;
set => secondLine.Text = value;