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Fix potentially incorrect button being pressed during PopupDialog
hide due to flag set too late
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@ -87,12 +87,13 @@ namespace osu.Game.Overlays.Dialog
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{
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if (actionInvoked) return;
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actionInvoked = true;
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// Hide the dialog before running the action.
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// This is important as the code which is performed may check for a dialog being present (ie. `OsuGame.PerformFromScreen`)
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// and we don't want it to see the already dismissed dialog.
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Hide();
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actionInvoked = true;
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action?.Invoke();
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};
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}
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