diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 4824106c55..abe391ba4e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; @@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Mods public override float DefaultFlashlightSize => 350; - protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull()); + protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); - private CatchPlayfield? playfield; + private CatchPlayfield playfield = null!; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index 0ab6da0363..60f1614d98 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public override string Description => @"Use the mouse to control the catcher."; - private DrawableRuleset? drawableRuleset; + private DrawableRuleset drawableRuleset = null!; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -28,8 +27,6 @@ namespace osu.Game.Rulesets.Catch.Mods public void ApplyToPlayer(Player player) { - Debug.Assert(drawableRuleset != null); - if (!drawableRuleset.HasReplayLoaded.Value) drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); }