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updated to newly refactored aim
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@ -79,6 +79,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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internal float LazyTravelDistance;
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/// <summary>
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/// The time taken by the cursor upon completion of this <see cref="Slider"/> if it was hit
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/// with as few movements as possible. This is set and used by difficulty calculation.
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/// </summary>
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internal double LazyTravelTime;
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public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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[JsonIgnore]
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