From 202fe093065ef46560555d78402fbf3c49f8a762 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Oct 2020 22:03:59 +0100 Subject: [PATCH] Group selection actions back up in SelectionHandler --- .../Sliders/SliderSelectionBlueprint.cs | 4 ++-- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 17 ----------------- .../Compose/Components/BlueprintContainer.cs | 7 ------- .../Edit/Compose/Components/SelectionHandler.cs | 5 ++++- 4 files changed, 6 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index ca9ec886d5..d3fb5defae 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -107,14 +107,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { case MouseButton.Right: rightClickPosition = e.MouseDownPosition; - break; + return false; // Allow right click to be handled by context menu case MouseButton.Left when e.ControlPressed && IsSelected: placementControlPointIndex = addControlPoint(e.MousePosition); return true; // Stop input from being handled and modifying the selection } - return base.OnMouseDown(e); + return false; } private int? placementControlPointIndex; diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 87ef7e647f..f3816f6218 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -8,13 +8,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Screens.Edit; using osuTK; -using osuTK.Input; namespace osu.Game.Rulesets.Edit { @@ -55,20 +52,6 @@ namespace osu.Game.Rulesets.Edit updateState(); } - [Resolved] - private EditorBeatmap editorBeatmap { get; set; } - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (e.CurrentState.Keyboard.ShiftPressed && e.IsPressed(MouseButton.Right)) - { - editorBeatmap.Remove(HitObject); - return true; - } - - return base.OnMouseDown(e); - } - private SelectionState state; public event Action StateChanged; diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 7751df29cf..5ac360d029 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -298,13 +298,6 @@ namespace osu.Game.Screens.Edit.Compose.Components { Debug.Assert(!clickSelectionBegan); - // Deselections are only allowed for control + left clicks - bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left; - - // Todo: This is probably incorrectly disallowing multiple selections on stacked objects - if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) - return; - foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren) { if (blueprint.IsHovered) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 24f88bf36d..01e23bafc5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osuTK; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { @@ -224,7 +225,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The input state at the point of selection. internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) { - if (state.Keyboard.ControlPressed) + if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right)) + EditorBeatmap.Remove(blueprint.HitObject); + else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left)) blueprint.ToggleSelection(); else ensureSelected(blueprint);