mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Make IAPIProvider read-only bindables into IBindables
This commit is contained in:
@ -26,7 +26,7 @@ namespace osu.Desktop
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[Resolved]
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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private IBindable<RulesetInfo> ruleset { get; set; }
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private Bindable<User> user;
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private IBindable<User> user;
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private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
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private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
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private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
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private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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using osu.Game.Users;
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@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("toggle support", () =>
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AddStep("toggle support", () =>
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{
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{
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API.LocalUser.Value = new User
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((DummyAPIAccess)API).LocalUser.Value = new User
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{
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{
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Username = API.LocalUser.Value.Username,
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Username = API.LocalUser.Value.Username,
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Id = API.LocalUser.Value.Id + 1,
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Id = API.LocalUser.Value.Id + 1,
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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private readonly Container userPanelArea;
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private readonly Container userPanelArea;
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private Bindable<User> localUser;
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private IBindable<User> localUser;
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public TestSceneAccountCreationOverlay()
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public TestSceneAccountCreationOverlay()
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{
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{
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osu.Game.Users;
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@ -18,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
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[Cached(typeof(IChannelPostTarget))]
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[Cached(typeof(IChannelPostTarget))]
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private PostTarget postTarget { get; set; }
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private PostTarget postTarget { get; set; }
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private DummyAPIAccess api => (DummyAPIAccess)API;
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public TestSceneNowPlayingCommand()
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public TestSceneNowPlayingCommand()
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{
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{
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Add(postTarget = new PostTarget());
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Add(postTarget = new PostTarget());
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@ -26,7 +29,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestGenericActivity()
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public void TestGenericActivity()
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{
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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@ -36,7 +39,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestEditActivity()
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public void TestEditActivity()
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{
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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@ -46,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestPlayActivity()
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public void TestPlayActivity()
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{
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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AddStep("Run command", () => Add(new NowPlayingCommand()));
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@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestCase(false)]
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[TestCase(false)]
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public void TestLinkPresence(bool hasOnlineId)
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public void TestLinkPresence(bool hasOnlineId)
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{
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
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AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
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AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
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AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
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{
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{
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@ -39,11 +39,15 @@ namespace osu.Game.Online.API
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private string password;
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private string password;
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public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
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public IBindable<User> LocalUser => localUser;
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public IBindableList<User> Friends => friends;
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public IBindable<UserActivity> Activity => activity;
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public BindableList<User> Friends { get; } = new BindableList<User>();
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private Bindable<User> localUser { get; } = new Bindable<User>(createGuestUser());
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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private BindableList<User> friends { get; } = new BindableList<User>();
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private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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@ -63,10 +67,10 @@ namespace osu.Game.Online.API
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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authentication.Token.ValueChanged += onTokenChanged;
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LocalUser.BindValueChanged(u =>
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localUser.BindValueChanged(u =>
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{
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{
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u.OldValue?.Activity.UnbindFrom(Activity);
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u.OldValue?.Activity.UnbindFrom(activity);
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u.NewValue.Activity.BindTo(Activity);
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u.NewValue.Activity.BindTo(activity);
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}, true);
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}, true);
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var thread = new Thread(run)
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var thread = new Thread(run)
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@ -138,10 +142,10 @@ namespace osu.Game.Online.API
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var userReq = new GetUserRequest();
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var userReq = new GetUserRequest();
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userReq.Success += u =>
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userReq.Success += u =>
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{
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{
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LocalUser.Value = u;
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localUser.Value = u;
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// todo: save/pull from settings
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// todo: save/pull from settings
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LocalUser.Value.Status.Value = new UserStatusOnline();
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localUser.Value.Status.Value = new UserStatusOnline();
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failureCount = 0;
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failureCount = 0;
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@ -343,7 +347,7 @@ namespace osu.Game.Online.API
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return true;
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return true;
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}
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}
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public bool IsLoggedIn => LocalUser.Value.Id > 1;
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public bool IsLoggedIn => localUser.Value.Id > 1;
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public void Queue(APIRequest request)
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public void Queue(APIRequest request)
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{
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{
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@ -376,8 +380,8 @@ namespace osu.Game.Online.API
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// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
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// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
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Schedule(() =>
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Schedule(() =>
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{
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{
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LocalUser.Value = createGuestUser();
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localUser.Value = createGuestUser();
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Friends.Clear();
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friends.Clear();
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});
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});
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state.Value = APIState.Offline;
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state.Value = APIState.Offline;
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@ -93,5 +93,9 @@ namespace osu.Game.Online.API
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}
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}
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public void SetState(APIState newState) => state.Value = newState;
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public void SetState(APIState newState) => state.Value = newState;
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IBindable<User> IAPIProvider.LocalUser => LocalUser;
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IBindableList<User> IAPIProvider.Friends => Friends;
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IBindable<UserActivity> IAPIProvider.Activity => Activity;
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}
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}
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}
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}
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@ -13,19 +13,19 @@ namespace osu.Game.Online.API
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/// The local user.
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/// The local user.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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/// </summary>
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Bindable<User> LocalUser { get; }
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IBindable<User> LocalUser { get; }
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/// <summary>
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/// <summary>
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/// The user's friends.
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/// The user's friends.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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/// </summary>
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BindableList<User> Friends { get; }
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IBindableList<User> Friends { get; }
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/// <summary>
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/// <summary>
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/// The current user's activity.
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/// The current user's activity.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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/// </summary>
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Bindable<UserActivity> Activity { get; }
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IBindable<UserActivity> Activity { get; }
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/// <summary>
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/// <summary>
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/// Retrieve the OAuth access token.
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/// Retrieve the OAuth access token.
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@ -51,7 +51,6 @@ using osu.Game.Screens.Select;
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using osu.Game.Updater;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using LogLevel = osu.Framework.Logging.LogLevel;
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using LogLevel = osu.Framework.Logging.LogLevel;
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using osu.Game.Users;
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using System.IO;
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using System.IO;
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namespace osu.Game
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namespace osu.Game
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@ -976,7 +975,7 @@ namespace osu.Game
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if (newScreen is IOsuScreen newOsuScreen)
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if (newScreen is IOsuScreen newOsuScreen)
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{
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{
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OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
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OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
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((IBindable<UserActivity>)API.Activity).BindTo(newOsuScreen.Activity);
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API.Activity.BindTo(newOsuScreen.Activity);
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MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
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MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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private PostBeatmapFavouriteRequest request;
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private PostBeatmapFavouriteRequest request;
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private LoadingLayer loading;
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private LoadingLayer loading;
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private readonly Bindable<User> localUser = new Bindable<User>();
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private readonly IBindable<User> localUser = new Bindable<User>();
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public string TooltipText
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public string TooltipText
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{
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
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private readonly Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
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private readonly Bindable<User> user = new Bindable<User>();
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private readonly IBindable<User> user = new Bindable<User>();
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private readonly Box background;
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private readonly Box background;
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private readonly ScoreTable scoreTable;
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private readonly ScoreTable scoreTable;
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments
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public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
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public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
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public readonly BindableBool ShowDeleted = new BindableBool();
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public readonly BindableBool ShowDeleted = new BindableBool();
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protected readonly Bindable<User> User = new Bindable<User>();
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protected readonly IBindable<User> User = new Bindable<User>();
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; }
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private IAPIProvider api { get; set; }
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Backgrounds
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private int currentDisplay;
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private int currentDisplay;
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private const int background_count = 7;
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private const int background_count = 7;
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private Bindable<User> user;
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private IBindable<User> user;
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private Bindable<Skin> skin;
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private Bindable<Skin> skin;
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private Bindable<BackgroundSource> mode;
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private Bindable<BackgroundSource> mode;
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private Bindable<IntroSequence> introSequence;
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private Bindable<IntroSequence> introSequence;
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Menu
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if (nextScreen != null)
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if (nextScreen != null)
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LoadComponentAsync(nextScreen);
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LoadComponentAsync(nextScreen);
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currentUser.BindTo(api.LocalUser);
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((IBindable<User>)currentUser).BindTo(api.LocalUser);
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}
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(IScreen last)
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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internal class MenuLogoVisualisation : LogoVisualisation
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internal class MenuLogoVisualisation : LogoVisualisation
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{
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{
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private Bindable<User> user;
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private IBindable<User> user;
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private Bindable<Skin> skin;
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private Bindable<Skin> skin;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
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private const double box_fade_in_time = 65;
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private const double box_fade_in_time = 65;
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private const int box_width = 200;
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private const int box_width = 200;
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private Bindable<User> user;
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private IBindable<User> user;
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private Bindable<Skin> skin;
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private Bindable<Skin> skin;
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[Resolved]
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[Resolved]
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Reference in New Issue
Block a user