diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index eb30525e80..21df9a6c68 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps public override string[] HandledExtensions => new[] { ".osz" }; + protected override string ImportFromStablePath => "Songs"; + private readonly RulesetStore rulesets; private readonly BeatmapStore beatmaps; @@ -73,11 +75,6 @@ namespace osu.Game.Beatmaps private readonly List currentDownloads = new List(); - /// - /// Set a storage with access to an osu-stable install for import purposes. - /// - public Func GetStableStorage { private get; set; } - public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null) : base(storage, contextFactory, new BeatmapStore(contextFactory), importHost) { @@ -318,27 +315,6 @@ namespace osu.Game.Beatmaps /// Results from the provided query. public IQueryable QueryBeatmaps(Expression> query) => beatmaps.Beatmaps.AsNoTracking().Where(query); - /// - /// Denotes whether an osu-stable installation is present to perform automated imports from. - /// - public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null; - - /// - /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. - /// - public Task ImportFromStable() - { - var stable = GetStableStorage?.Invoke(); - - if (stable == null) - { - Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error); - return Task.CompletedTask; - } - - return Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning); - } - /// /// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content. /// diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index e85d6f29aa..e9fe943f15 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Threading.Tasks; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; using osu.Framework.IO.File; @@ -129,7 +130,6 @@ namespace osu.Game.Database List imported = new List(); int current = 0; - int errors = 0; foreach (string path in paths) { if (notification.State == ProgressNotificationState.Cancelled) @@ -162,18 +162,25 @@ namespace osu.Game.Database { e = e.InnerException ?? e; Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})"); - errors++; } } - notification.CompletionText = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!"; - notification.CompletionClickAction += () => + if (imported.Count == 0) { - if (imported.Count > 0) - PresentCompletedImport(imported); - return true; - }; - notification.State = ProgressNotificationState.Completed; + notification.Text = "Import failed!"; + notification.State = ProgressNotificationState.Cancelled; + } + else + { + notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!"; + notification.CompletionClickAction += () => + { + if (imported.Count > 0) + PresentCompletedImport(imported); + return true; + }; + notification.State = ProgressNotificationState.Completed; + } } protected virtual void PresentCompletedImport(IEnumerable imported) @@ -293,7 +300,7 @@ namespace osu.Game.Database var notification = new ProgressNotification { Progress = 0, - CompletionText = "Deleted all beatmaps!", + CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!", State = ProgressNotificationState.Active, }; @@ -395,6 +402,41 @@ namespace osu.Game.Database return fileInfos; } + #region osu-stable import + + /// + /// Set a storage with access to an osu-stable install for import purposes. + /// + public Func GetStableStorage { private get; set; } + + /// + /// Denotes whether an osu-stable installation is present to perform automated imports from. + /// + public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null; + + /// + /// The relative path from osu-stable's data directory to import items from. + /// + protected virtual string ImportFromStablePath => null; + + /// + /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. + /// + public Task ImportFromStableAsync() + { + var stable = GetStableStorage?.Invoke(); + + if (stable == null) + { + Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error); + return Task.CompletedTask; + } + + return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning); + } + + #endregion + /// /// Create a barebones model from the provided archive. /// Actual expensive population should be done in ; this should just prepare for duplicate checking. diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7f0576608d..6fcb948298 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -299,11 +299,13 @@ namespace osu.Game // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false; - // hook up notifications to components. + // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); - BeatmapManager.PostNotification = n => notifications?.Post(n); + SkinManager.GetStableStorage = GetStorageForStableInstall; + BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; + BeatmapManager.PresentBeatmap = PresentBeatmap; AddRange(new Drawable[] diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs index 93d1986e3a..57e9a528d2 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; +using osu.Game.Skinning; namespace osu.Game.Overlays.Settings.Sections.Maintenance { @@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance protected override string Header => "General"; [BackgroundDependencyLoader] - private void load(BeatmapManager beatmaps, DialogOverlay dialogOverlay) + private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay) { Children = new Drawable[] { @@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Action = () => { importButton.Enabled.Value = false; - beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true)); + beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true)); } }, deleteButton = new DangerousSettingsButton @@ -45,6 +46,27 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance })); } }, + importButton = new SettingsButton + { + Text = "Import skins from stable", + Action = () => + { + importButton.Enabled.Value = false; + skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true)); + } + }, + deleteButton = new DangerousSettingsButton + { + Text = "Delete ALL skins", + Action = () => + { + dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => + { + deleteButton.Enabled.Value = false; + Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true)); + })); + } + }, restoreButton = new SettingsButton { Text = "Restore all hidden difficulties", diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index df8ebaf4aa..15787d29f7 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -51,10 +51,10 @@ namespace osu.Game.Overlays.Settings.Sections }, }; - skins.ItemAdded += onItemsChanged; - skins.ItemRemoved += onItemsChanged; + skins.ItemAdded += itemAdded; + skins.ItemRemoved += itemRemoved; - reloadSkins(); + skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair(s.ToString(), s.ID)); var skinBindable = config.GetBindable(OsuSetting.Skin); @@ -65,9 +65,8 @@ namespace osu.Game.Overlays.Settings.Sections skinDropdown.Bindable = skinBindable; } - private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair(s.ToString(), s.ID)); - - private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins); + private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID); + private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair(s.ToString(), s.ID)); protected override void Dispose(bool isDisposing) { @@ -75,8 +74,8 @@ namespace osu.Game.Overlays.Settings.Sections if (skins != null) { - skins.ItemAdded -= onItemsChanged; - skins.ItemRemoved -= onItemsChanged; + skins.ItemAdded -= itemAdded; + skins.ItemRemoved -= itemRemoved; } } diff --git a/osu.Game/Screens/Select/ImportFromStablePopup.cs b/osu.Game/Screens/Select/ImportFromStablePopup.cs index 7c3b98cc2e..a52b5bab2a 100644 --- a/osu.Game/Screens/Select/ImportFromStablePopup.cs +++ b/osu.Game/Screens/Select/ImportFromStablePopup.cs @@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select public ImportFromStablePopup(Action importFromStable) { HeaderText = @"You have no beatmaps!"; - BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?"; + BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps (and skins)?"; Icon = FontAwesome.fa_plane; diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index e914eb365e..2c43b333aa 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using System.Threading.Tasks; using OpenTK.Input; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -20,6 +19,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Screens.Edit; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; +using osu.Game.Skinning; namespace osu.Game.Screens.Select { @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select private readonly Bindable> selectedMods = new Bindable>(new Mod[] { }); [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable> selectedMods) + private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay, Bindable> selectedMods) { if (selectedMods != null) this.selectedMods.BindTo(selectedMods); @@ -78,7 +78,10 @@ namespace osu.Game.Screens.Select // if we have no beatmaps but osu-stable is found, let's prompt the user to import. if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable) dialogOverlay.Push(new ImportFromStablePopup(() => - Task.Factory.StartNew(beatmaps.ImportFromStable, TaskCreationOptions.LongRunning))); + { + beatmaps.ImportFromStableAsync(); + skins.ImportFromStableAsync(); + })); }); } } diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index 2387924cfa..bd694e443a 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -26,17 +26,25 @@ namespace osu.Game.Skinning public override string[] HandledExtensions => new[] { ".osk" }; + protected override string ImportFromStablePath => "Skins"; + /// - /// Returns a list of all usable s. + /// Returns a list of all usable s. Includes the special default skin plus all skins from . /// /// A list of available . public List GetAllUsableSkins() { - var userSkins = ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); + var userSkins = GetAllUserSkins(); userSkins.Insert(0, SkinInfo.Default); return userSkins; } + /// + /// Returns a list of all usable s that have been loaded by the user. + /// + /// A list of available . + public List GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); + protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name @@ -85,6 +93,13 @@ namespace osu.Game.Skinning { this.audio = audio; + ItemRemoved += removedInfo => + { + // check the removed skin is not the current user choice. if it is, switch back to default. + if (removedInfo.ID == CurrentSkinInfo.Value.ID) + CurrentSkinInfo.Value = SkinInfo.Default; + }; + CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = GetSkin(info); CurrentSkin.ValueChanged += skin => { @@ -93,16 +108,6 @@ namespace osu.Game.Skinning SourceChanged?.Invoke(); }; - - // migrate older imports which didn't have access to skin.ini - using (ContextFactory.GetForWrite()) - { - foreach (var skinInfo in ModelStore.ConsumableItems.Where(s => s.Name.EndsWith(".osk"))) - { - populate(skinInfo); - Update(skinInfo); - } - } } ///