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Move ScoreProcessor and Score to Scoring/.
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@ -10,6 +10,8 @@ using osu.Game.Modes.Mods;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using System.Collections.Generic;
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using osu.Game.Modes.Catch.Scoring;
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using osu.Game.Modes.Scoring;
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namespace osu.Game.Modes.Catch
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{
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@ -3,9 +3,10 @@
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using osu.Game.Modes.Catch.Judgements;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch
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namespace osu.Game.Modes.Catch.Scoring
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{
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internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
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{
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@ -5,7 +5,9 @@ using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Beatmaps;
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using osu.Game.Modes.Catch.Judgements;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Catch.Scoring;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch.UI
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@ -50,7 +50,7 @@
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<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
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<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
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<Compile Include="CatchDifficultyCalculator.cs" />
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<Compile Include="CatchScoreProcessor.cs" />
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<Compile Include="Scoring\CatchScoreProcessor.cs" />
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<Compile Include="Judgements\CatchJudgement.cs" />
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<Compile Include="Objects\CatchBaseHit.cs" />
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<Compile Include="Objects\Drawable\DrawableFruit.cs" />
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