Make the column key area follow the scroll direction

This commit is contained in:
smoogipoo
2018-06-07 21:13:57 +09:00
parent 11f067d7d6
commit 207cdbdefe
3 changed files with 128 additions and 89 deletions

View File

@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Tests
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(Column), typeof(Column),
typeof(ColumnBackground) typeof(ColumnBackground),
typeof(ColumnKeyArea)
}; };
public TestCaseColumn() public TestCaseColumn()

View File

@ -1,16 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Linq; using System.Linq;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -21,10 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{ {
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private const float key_icon_border_radius = 2;
private const float hit_target_height = 10; private const float hit_target_height = 10;
private const float hit_target_bar_height = 2; private const float hit_target_bar_height = 2;
@ -43,12 +36,14 @@ namespace osu.Game.Rulesets.Mania.UI
action = value; action = value;
background.Action = value; background.Action = value;
keyArea.Action = value;
} }
} }
private readonly ColumnBackground background; private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
private readonly Container hitTargetBar; private readonly Container hitTargetBar;
private readonly Container keyIcon;
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer;
private readonly Container explosionContainer; private readonly Container explosionContainer;
@ -112,12 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
Name = "Hit objects", Name = "Hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
// For column lighting, we need to capture input events before the notes
new InputTarget
{
Pressed = onPressed,
Released = onReleased
},
explosionContainer = new Container explosionContainer = new Container
{ {
Name = "Hit explosions", Name = "Hit explosions",
@ -125,41 +114,12 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
}, },
new Container keyArea = new ColumnKeyArea(direction)
{ {
Name = "Key", Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION, Height = ManiaStage.HIT_TARGET_POSITION,
Children = new Drawable[]
{
new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
}, },
background, background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
@ -195,6 +155,7 @@ namespace osu.Game.Rulesets.Mania.UI
accentColour = value; accentColour = value;
background.AccentColour = value; background.AccentColour = value;
keyArea.AccentColour = value;
hitTargetBar.EdgeEffect = new EdgeEffectParameters hitTargetBar.EdgeEffect = new EdgeEffectParameters
{ {
@ -202,13 +163,6 @@ namespace osu.Game.Rulesets.Mania.UI
Radius = 5, Radius = 5,
Colour = accentColour.Opacity(0.5f), Colour = accentColour.Opacity(0.5f),
}; };
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
} }
} }
@ -232,41 +186,6 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer.Add(new HitExplosion(judgedObject)); explosionContainer.Add(new HitExplosion(judgedObject));
} }
private bool onPressed(ManiaAction action)
{
if (action == Action)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
private bool onReleased(ManiaAction action)
{
if (action == Action)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
{
public Func<ManiaAction, bool> Pressed;
public Func<ManiaAction, bool> Released;
public InputTarget()
{
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
public bool OnPressed(ManiaAction action) public bool OnPressed(ManiaAction action)
{ {
if (action != Action) if (action != Action)

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@ -0,0 +1,119 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
public ManiaAction Action;
private readonly ScrollingDirection direction;
public ColumnKeyArea(ScrollingDirection direction)
{
this.direction = direction;
}
private Container keyIcon;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black),
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
public bool OnPressed(ManiaAction action)
{
if (action == Action)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == Action)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}
}
}