mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Make the column key area follow the scroll direction
This commit is contained in:
@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(Column),
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typeof(Column),
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typeof(ColumnBackground)
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typeof(ColumnBackground),
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typeof(ColumnKeyArea)
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};
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};
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public TestCaseColumn()
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public TestCaseColumn()
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@ -1,16 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -21,10 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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{
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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private const float key_icon_border_radius = 2;
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private const float hit_target_height = 10;
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private const float hit_target_height = 10;
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private const float hit_target_bar_height = 2;
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private const float hit_target_bar_height = 2;
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@ -43,12 +36,14 @@ namespace osu.Game.Rulesets.Mania.UI
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action = value;
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action = value;
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background.Action = value;
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background.Action = value;
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keyArea.Action = value;
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}
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}
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}
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}
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private readonly ColumnBackground background;
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private readonly ColumnBackground background;
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private readonly ColumnKeyArea keyArea;
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private readonly Container hitTargetBar;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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internal readonly Container TopLevelContainer;
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internal readonly Container TopLevelContainer;
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private readonly Container explosionContainer;
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private readonly Container explosionContainer;
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@ -112,12 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
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Name = "Hit objects",
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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// For column lighting, we need to capture input events before the notes
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new InputTarget
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{
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Pressed = onPressed,
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Released = onReleased
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},
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explosionContainer = new Container
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explosionContainer = new Container
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{
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{
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Name = "Hit explosions",
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Name = "Hit explosions",
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@ -125,41 +114,12 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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}
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}
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},
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},
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new Container
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keyArea = new ColumnKeyArea(direction)
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{
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{
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Name = "Key",
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = ManiaStage.HIT_TARGET_POSITION,
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Height = ManiaStage.HIT_TARGET_POSITION,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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},
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},
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background,
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background,
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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@ -195,6 +155,7 @@ namespace osu.Game.Rulesets.Mania.UI
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accentColour = value;
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accentColour = value;
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background.AccentColour = value;
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background.AccentColour = value;
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keyArea.AccentColour = value;
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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{
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@ -202,13 +163,6 @@ namespace osu.Game.Rulesets.Mania.UI
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Radius = 5,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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Colour = accentColour.Opacity(0.5f),
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};
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};
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keyIcon.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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}
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}
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}
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}
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@ -232,41 +186,6 @@ namespace osu.Game.Rulesets.Mania.UI
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explosionContainer.Add(new HitExplosion(judgedObject));
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explosionContainer.Add(new HitExplosion(judgedObject));
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}
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}
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private bool onPressed(ManiaAction action)
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{
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if (action == Action)
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
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return false;
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}
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private bool onReleased(ManiaAction action)
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{
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if (action == Action)
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keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
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return false;
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}
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/// <summary>
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/// This is a simple container which delegates various input events that have to be captured before the notes.
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/// </summary>
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private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
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{
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public Func<ManiaAction, bool> Pressed;
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public Func<ManiaAction, bool> Released;
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public InputTarget()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Alpha = 0;
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}
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public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
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public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
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}
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public bool OnPressed(ManiaAction action)
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public bool OnPressed(ManiaAction action)
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{
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{
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if (action != Action)
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if (action != Action)
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119
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
119
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
@ -0,0 +1,119 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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public ManiaAction Action;
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private readonly ScrollingDirection direction;
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public ColumnKeyArea(ScrollingDirection direction)
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{
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this.direction = direction;
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}
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private Container keyIcon;
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(
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direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
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direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black),
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Alpha = 0.5f
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColours();
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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if (!IsLoaded)
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return;
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keyIcon.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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}
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public bool OnPressed(ManiaAction action)
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{
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if (action == Action)
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
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return false;
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}
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public bool OnReleased(ManiaAction action)
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{
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if (action == Action)
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keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
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return false;
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}
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}
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}
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Reference in New Issue
Block a user