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Use RulesetInfo
instead of Ruleset
in skin components lookup
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parent
675e5b81f3
commit
209d41ee9d
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Play
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//Needs to be initialized before skinnable drawables.
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//Needs to be initialized before skinnable drawables.
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tally = new JudgementTally(),
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tally = new JudgementTally(),
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mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
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mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
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rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset) { AlwaysPresent = true, },
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rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, },
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topRightElements = new FillFlowContainer
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topRightElements = new FillFlowContainer
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; }
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private OsuConfigManager config { get; set; }
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public HUDComponentsContainer([CanBeNull] Ruleset ruleset = null)
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public HUDComponentsContainer([CanBeNull] RulesetInfo ruleset = null)
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: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
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: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -15,11 +15,11 @@ namespace osu.Game.Skinning
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/// </summary>
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/// </summary>
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public readonly TargetArea Target;
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public readonly TargetArea Target;
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public readonly Ruleset? Ruleset;
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public readonly RulesetInfo? Ruleset;
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public string GetSerialisableIdentifier() => Ruleset?.ShortName ?? "global";
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public string GetSerialisableIdentifier() => Ruleset?.ShortName ?? "global";
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public SkinComponentsContainerLookup(TargetArea target, Ruleset? ruleset = null)
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public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
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{
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{
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Target = target;
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Target = target;
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Ruleset = ruleset;
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Ruleset = ruleset;
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@ -24,13 +24,13 @@ namespace osu.Game.Skinning
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[JsonProperty]
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[JsonProperty]
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public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
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public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
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public bool TryGetDrawableInfo(Ruleset? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
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public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
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DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);
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DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);
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public void Reset(Ruleset? ruleset) =>
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public void Reset(RulesetInfo? ruleset) =>
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DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier);
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DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier);
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public void Update(Ruleset? ruleset, SerialisedDrawableInfo[] components) =>
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public void Update(RulesetInfo? ruleset, SerialisedDrawableInfo[] components) =>
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DrawableInfo[ruleset?.ShortName ?? global_identifier] = components;
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DrawableInfo[ruleset?.ShortName ?? global_identifier] = components;
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}
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}
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}
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}
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