mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation.
This commit is contained in:
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
@ -29,6 +30,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Judgement.Result == HitResult.None)
|
||||
|
Reference in New Issue
Block a user