Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation.

This commit is contained in:
Dean Herbert
2017-04-04 12:53:06 +09:00
parent cbb669add3
commit 20a5648b05
8 changed files with 10 additions and 24 deletions

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawables
@ -29,6 +30,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
protected override void CheckJudgement(bool userTriggered)
{
if (Judgement.Result == HitResult.None)