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Rename variables to remove redundant "screen" terminology
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@ -56,25 +56,25 @@ namespace osu.Game.Screens
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/// <summary>
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/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
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/// <para>This <see cref="ScreenActivity"/> will be automatically set to <see cref="InitialScreenActivity"/> for this screen on entering unless
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/// <see cref="ScreenActivity"/> is manually set before.</para>
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/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
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/// <see cref="Activity"/> is manually set before.</para>
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/// </summary>
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protected virtual UserActivity InitialScreenActivity => null;
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protected virtual UserActivity InitialActivity => null;
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private UserActivity screenActivity;
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private UserActivity activity;
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/// <summary>
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/// The <see cref="UserActivity"/> for this screen.
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/// The current <see cref="UserActivity"/> for this screen.
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/// </summary>
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protected UserActivity ScreenActivity
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protected UserActivity Activity
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{
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get => screenActivity;
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get => activity;
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set
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{
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if (value == screenActivity) return;
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if (value == activity) return;
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screenActivity = value;
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setUserActivity(screenActivity);
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activity = value;
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updateActivity();
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}
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}
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@ -152,7 +152,7 @@ namespace osu.Game.Screens
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sampleExit?.Play();
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applyArrivingDefaults(true);
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setUserActivity(screenActivity);
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updateActivity();
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base.OnResuming(last);
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}
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@ -170,8 +170,8 @@ namespace osu.Game.Screens
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backgroundStack?.Push(localBackground = CreateBackground());
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if (screenActivity == null)
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ScreenActivity = InitialScreenActivity;
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if (activity == null)
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Activity = InitialActivity;
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base.OnEntering(last);
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}
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@ -190,11 +190,10 @@ namespace osu.Game.Screens
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return false;
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}
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private void setUserActivity(UserActivity activity)
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private void updateActivity()
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{
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if (api == null) return;
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api.LocalUser.Value.Activity.Value = activity;
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if (api != null)
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api.LocalUser.Value.Activity.Value = activity;
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}
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/// <summary>
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