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Terminate loop through beatmap groups when having found a selection.
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@ -84,7 +84,10 @@ namespace osu.Game.Screens.Select
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{
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{
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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if (panel != null)
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if (panel != null)
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{
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SelectGroup(group, panel);
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SelectGroup(group, panel);
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return;
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}
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}
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}
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}
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}
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