Make base mod select screen abstract

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Bartłomiej Dach 2022-04-03 19:42:52 +02:00
parent 7eebc20124
commit 20c17b8c98
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GPG Key ID: BCECCD4FA41F6497
2 changed files with 3 additions and 3 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Resolved] [Resolved]
private RulesetStore rulesetStore { get; set; } private RulesetStore rulesetStore { get; set; }
private ModSelectScreen modSelectScreen; private UserModSelectScreen modSelectScreen;
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private void createScreen() private void createScreen()
{ {
AddStep("create screen", () => Child = modSelectScreen = new ModSelectScreen AddStep("create screen", () => Child = modSelectScreen = new UserModSelectScreen
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible }, State = { Value = Visibility.Visible },

View File

@ -23,7 +23,7 @@ using osuTK.Input;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModSelectScreen : OsuFocusedOverlayContainer public abstract class ModSelectScreen : OsuFocusedOverlayContainer
{ {
[Cached] [Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);