mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 14:17:06 +09:00
Merge branch 'master' into maintain-common-mod-selection
This commit is contained in:
@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -81,25 +82,24 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
|
||||
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
|
||||
|
||||
testUserCursor();
|
||||
testLocalCursor();
|
||||
testUserCursorOverride();
|
||||
testMultipleLocalCursors();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(moveOut);
|
||||
|
||||
/// <summary>
|
||||
/// -- Green Box --
|
||||
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
|
||||
/// results in the correct visibility state for that cursor.
|
||||
/// </summary>
|
||||
private void testUserCursor()
|
||||
[Test]
|
||||
public void TestUserCursor()
|
||||
{
|
||||
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
}
|
||||
|
||||
@ -108,15 +108,16 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
|
||||
/// results in the correct visibility and state for that cursor.
|
||||
/// </summary>
|
||||
private void testLocalCursor()
|
||||
[Test]
|
||||
public void TestLocalCursor()
|
||||
{
|
||||
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
}
|
||||
|
||||
@ -125,47 +126,98 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
|
||||
/// results in the correct visibility and states for the cursors.
|
||||
/// </summary>
|
||||
private void testUserCursorOverride()
|
||||
[Test]
|
||||
public void TestUserCursorOverride()
|
||||
{
|
||||
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Yellow-Purple Box Boundary --
|
||||
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
|
||||
/// </summary>
|
||||
private void testMultipleLocalCursors()
|
||||
[Test]
|
||||
public void TestMultipleLocalCursors()
|
||||
{
|
||||
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Yellow-Blue Box Boundary --
|
||||
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
|
||||
/// </summary>
|
||||
private void testUserOverrideWithLocal()
|
||||
[Test]
|
||||
public void TestUserOverrideWithLocal()
|
||||
{
|
||||
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyboardLocalCursor([Values] bool clickToShow)
|
||||
{
|
||||
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
|
||||
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
|
||||
|
||||
AddStep("Press key", () => InputManager.Key(Key.A));
|
||||
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
if (clickToShow)
|
||||
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
|
||||
else
|
||||
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
|
||||
|
||||
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyboardUserCursor([Values] bool clickToShow)
|
||||
{
|
||||
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
|
||||
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
AddStep("Press key", () => InputManager.Key(Key.A));
|
||||
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
|
||||
if (clickToShow)
|
||||
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
|
||||
else
|
||||
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
|
||||
|
||||
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -191,7 +243,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public bool SmoothTransition;
|
||||
|
||||
public CursorContainer MenuCursor { get; }
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor { get; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
|
||||
@ -218,7 +270,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Text = providesUserCursor ? "User cursor" : "Local cursor"
|
||||
},
|
||||
MenuCursor = new TestCursorContainer
|
||||
Cursor = new TestCursorContainer
|
||||
{
|
||||
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -24,6 +25,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private readonly Bindable<float> safeAreaPaddingLeft = new BindableFloat { MinValue = 0, MaxValue = 200 };
|
||||
private readonly Bindable<float> safeAreaPaddingRight = new BindableFloat { MinValue = 0, MaxValue = 200 };
|
||||
|
||||
private readonly Bindable<bool> applySafeAreaConsiderations = new Bindable<bool>(true);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -84,6 +87,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Current = safeAreaPaddingRight,
|
||||
LabelText = "Right"
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Apply",
|
||||
Current = applySafeAreaConsiderations,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -93,6 +101,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
safeAreaPaddingBottom.BindValueChanged(_ => updateSafeArea());
|
||||
safeAreaPaddingLeft.BindValueChanged(_ => updateSafeArea());
|
||||
safeAreaPaddingRight.BindValueChanged(_ => updateSafeArea());
|
||||
applySafeAreaConsiderations.BindValueChanged(_ => updateSafeArea());
|
||||
});
|
||||
|
||||
base.SetUpSteps();
|
||||
@ -107,6 +116,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Left = safeAreaPaddingLeft.Value,
|
||||
Right = safeAreaPaddingRight.Value,
|
||||
};
|
||||
|
||||
Game.LocalConfig.SetValue(OsuSetting.SafeAreaConsiderations, applySafeAreaConsiderations.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -5,12 +5,14 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -20,11 +22,17 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private SettingsToolboxGroup group;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = group = new SettingsToolboxGroup("example")
|
||||
{
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RoundedButton
|
||||
|
Reference in New Issue
Block a user