Merge branch 'master' into taiko_drawable_drawing

Conflicts:
	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
smoogipooo
2017-03-24 15:11:56 +09:00
183 changed files with 2331 additions and 672 deletions

View File

@ -1,21 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
public virtual Color4 AccentColour { get; }
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
@ -23,31 +16,24 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
}
protected override void LoadComplete()
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
// Todo: Remove (suppresses Resharper)
AccentColour = Color4.White;
Children = new[]
{
CreateCircle()
};
base.LoadComplete();
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected void UpdateScrollPosition(double time)
protected virtual void UpdateScrollPosition(double time)
{
MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
}