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Disable caught object stacking in editor
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27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
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27
osu.Game.Rulesets.Catch/Edit/CatchEditorPlayfield.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchEditorPlayfield : CatchPlayfield
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{
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// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
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public CatchEditorPlayfield(BeatmapDifficulty difficulty)
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: base(difficulty)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// TODO: honor "hit animation" setting?
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CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
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// TODO: disable hit lighting as well
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}
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}
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}
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