mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Disable caught object stacking in editor
This commit is contained in:
21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
Normal file
21
osu.Game.Rulesets.Catch/Edit/DrawableCatchEditorRuleset.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class DrawableCatchEditorRuleset : DrawableCatchRuleset
|
||||
{
|
||||
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user