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Update null fallback cases involving OnlineID
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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importedSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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importedBeatmapId = importedBeatmap.OnlineID ?? -1;
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importedBeatmapId = importedBeatmap.OnlineID;
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}
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[SetUp]
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