Change all performance calculators to use int hitwindows

Has a pretty large (>6) effect on pp for some maps.
This commit is contained in:
smoogipoo
2018-05-25 20:07:14 +09:00
parent 765a50d007
commit 215cc9fba7
3 changed files with 4 additions and 1 deletions

View File

@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;