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Bring logic up-to-date
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@ -120,16 +120,16 @@ namespace osu.Game.Screens.Select.Carousel
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while (true)
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{
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// check if a direction has been exhausted and an item (or null) from the other direction should be returned
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if (forwardsIndex >= Children.Count)
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return Children.Reverse().Skip(Children.Count - backwardsIndex - 1).FirstOrDefault(item => !item.Filtered.Value);
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if (forwardsIndex >= Items.Count)
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return Items.Reverse().Skip(Items.Count - backwardsIndex - 1).FirstOrDefault(item => !item.Filtered.Value);
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if (backwardsIndex < 0)
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return Children.Skip(forwardsIndex).FirstOrDefault(item => !item.Filtered.Value);
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return Items.Skip(forwardsIndex).FirstOrDefault(item => !item.Filtered.Value);
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// check if an unfiltered item has been reached
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if (!Children[forwardsIndex].Filtered.Value)
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return Children[forwardsIndex];
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if (!Children[backwardsIndex].Filtered.Value)
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return Children[backwardsIndex];
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if (!Items[forwardsIndex].Filtered.Value)
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return Items[forwardsIndex];
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if (!Items[backwardsIndex].Filtered.Value)
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return Items[backwardsIndex];
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// increment the indices
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forwardsIndex++;
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