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Merge branch 'master' into leaderboards
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@ -16,7 +16,6 @@ using osu.Game.Database;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps.Drawables;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -56,8 +55,15 @@ namespace osu.Game.Screens.Select
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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if (beatmap?.BeatmapInfo == null)
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{
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FadeOut(250);
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beatmapInfoContainer?.FadeOut(250);
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beatmapInfoContainer?.Expire();
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beatmapInfoContainer = null;
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return;
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}
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FadeIn(250);
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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@ -84,7 +90,7 @@ namespace osu.Game.Screens.Select
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}));
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//get statistics fromt he current ruleset.
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Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).ForEach(s => labels.Add(new InfoLabel(s)));
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labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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(beatmapInfoContainer = new BufferedContainer
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@ -191,7 +197,7 @@ namespace osu.Game.Screens.Select
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private string getBPMRange(Beatmap beatmap)
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{
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double bpmMax = beatmap.BPMMaximum;
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double bpmMax = beatmap.BPMMaximum;
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double bpmMin = beatmap.BPMMinimum;
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if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
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@ -57,6 +57,7 @@ namespace osu.Game.Screens.Select
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public void RemoveGroup(BeatmapGroup group)
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{
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groups.Remove(group);
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panels.Remove(group.Header);
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foreach (var p in group.BeatmapPanels)
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panels.Remove(p);
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@ -327,8 +327,7 @@ namespace osu.Game.Screens.Select
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backgroundModeBeatmap.FadeTo(1, 250);
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}
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if (beatmap != null)
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beatmapInfoWedge.UpdateBeatmap(beatmap);
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beatmapInfoWedge.UpdateBeatmap(beatmap);
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}
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/// <summary>
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@ -338,11 +337,11 @@ namespace osu.Game.Screens.Select
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{
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base.OnBeatmapChanged(beatmap);
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beatmap.Mods.BindTo(modSelect.SelectedMods);
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beatmap?.Mods.BindTo(modSelect.SelectedMods);
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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carousel.SelectBeatmap(beatmap.BeatmapInfo);
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carousel.SelectBeatmap(beatmap?.BeatmapInfo);
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}
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/// <summary>
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