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Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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protected abstract Texture GetBackground();
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protected abstract Track GetTrack();
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protected virtual Waveform GetWaveform() => new Waveform();
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protected virtual Storyboard GetStoryboard() => new Storyboard();
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protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
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public bool BeatmapLoaded => beatmap.IsResultAvailable;
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public Beatmap Beatmap => beatmap.Value.Result;
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