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General fixes
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@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
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/// </summary>
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public readonly double StrainTime;
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public readonly double ClockRate;
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public readonly double HalfCatcherWidth;
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public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
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: base(hitObject, lastObject, clockRate)
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@ -39,8 +38,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
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// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
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StrainTime = Math.Max(40, DeltaTime);
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ClockRate = clockRate;
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HalfCatcherWidth = halfCatcherWidth;
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}
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}
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}
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