Move common table layout logic into EditorTable abstract class

This commit is contained in:
Dean Herbert
2021-04-13 23:26:19 +09:00
parent 0edc1a850d
commit 21e8e5fbca
3 changed files with 152 additions and 217 deletions

View File

@ -8,12 +8,9 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
@ -25,6 +22,9 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
[Resolved]
private EditorClock clock { get; set; }
public IEnumerable<ControlPointGroup> ControlGroups
{
set
@ -37,7 +37,14 @@ namespace osu.Game.Screens.Edit.Timing
foreach (var group in value)
{
BackgroundFlow.Add(new RowBackground(group));
BackgroundFlow.Add(new RowBackground(group)
{
Action = () =>
{
selectedGroup.Value = group;
clock.SeekSmoothlyTo(group.Time);
}
});
}
Columns = createHeaders();
@ -45,6 +52,16 @@ namespace osu.Game.Screens.Edit.Timing
}
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(group =>
{
foreach (var b in BackgroundFlow) b.Selected = b.Item == group.NewValue;
}, true);
}
private TableColumn[] createHeaders()
{
var columns = new List<TableColumn>
@ -140,100 +157,5 @@ namespace osu.Game.Screens.Edit.Timing
return null;
}
}
public class RowBackground : OsuClickableContainer
{
private readonly ControlPointGroup controlGroup;
private const int fade_duration = 100;
private readonly Box hoveredBackground;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
public RowBackground(ControlPointGroup controlGroup)
{
this.controlGroup = controlGroup;
RelativeSizeAxes = Axes.X;
Height = 25;
AlwaysPresent = true;
CornerRadius = 3;
Masking = true;
Children = new Drawable[]
{
hoveredBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
};
Action = () =>
{
selectedGroup.Value = controlGroup;
clock.SeekSmoothlyTo(controlGroup.Time);
};
}
private Color4 colourHover;
private Color4 colourSelected;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoveredBackground.Colour = colourHover = colours.BlueDarker;
colourSelected = colours.YellowDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(group => { Selected = controlGroup == group.NewValue; }, true);
}
private bool selected;
protected bool Selected
{
get => selected;
set
{
if (value == selected)
return;
selected = value;
updateState();
}
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
if (selected || IsHovered)
hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
else
hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
}
}
}
}