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Fix visual regressions in MedalOverlay
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@ -90,6 +90,7 @@ namespace osu.Game.Overlays.MedalSplash
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},
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description = new TextFlowContainer
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{
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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@ -115,15 +116,16 @@ namespace osu.Game.Overlays.MedalSplash
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medalSprite.Texture = textures.Get(medal.ImageUrl);
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medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
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description.Colour = colours.BlueLight;
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unlocked.Position = new Vector2(0f, medalContainer.Size.Y / 2 + 10);
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infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
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infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
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}
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public DisplayState State
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@ -172,6 +174,7 @@ namespace osu.Game.Overlays.MedalSplash
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this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
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this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
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unlocked.Show();
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name.FadeInFromZero(duration + 100);
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description.FadeInFromZero(duration * 2);
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break;
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