mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
This commit is contained in:
@ -165,7 +165,7 @@ namespace osu.Game.Beatmaps
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, @"Could not import beatmap set");
|
||||
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
|
||||
}
|
||||
}
|
||||
|
||||
@ -483,7 +483,8 @@ namespace osu.Game.Beatmaps
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
|
||||
beatmapSet = new BeatmapSetInfo
|
||||
// check if a set already exists with the same online id.
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) ?? new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
@ -510,16 +511,21 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
if (existing == null)
|
||||
{
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class BeatmapBackgroundSprite : Sprite
|
||||
public class BeatmapBackgroundSprite : Sprite
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -28,10 +27,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
private readonly SpriteText title;
|
||||
private readonly SpriteText artist;
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
private readonly FillFlowContainer difficultyIcons;
|
||||
|
||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||
@ -41,6 +38,25 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
this.beatmap = beatmap;
|
||||
|
||||
difficultyIcons = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(
|
||||
@ -60,44 +76,26 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
difficultyIcons = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
difficultyIcons
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
GainedSelection?.Invoke(this);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
@ -185,4 +183,4 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
internal class DummyWorkingBeatmap : WorkingBeatmap
|
||||
public class DummyWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly OsuGameBase game;
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new Lazy<Beatmap>(populateBeatmap);
|
||||
background = new Lazy<Texture>(populateBackground);
|
||||
track = new Lazy<Track>(populateTrack);
|
||||
waveform = new Lazy<Waveform>(populateWaveform);
|
||||
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
}
|
||||
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsValueCreated;
|
||||
public Beatmap Beatmap => beatmap.Value;
|
||||
private readonly Lazy<Beatmap> beatmap;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
|
||||
private readonly AsyncLazy<Beatmap> beatmap;
|
||||
|
||||
private Beatmap populateBeatmap()
|
||||
{
|
||||
@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
public bool BackgroundLoaded => background.IsValueCreated;
|
||||
public Texture Background => background.Value;
|
||||
private Lazy<Texture> background;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsValueCreated;
|
||||
public Track Track => track.Value;
|
||||
private Lazy<Track> track;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
public bool WaveformLoaded => waveform.IsValueCreated;
|
||||
public Waveform Waveform => waveform.Value;
|
||||
private readonly Lazy<Waveform> waveform;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T> : Lazy<Task<T>>
|
||||
{
|
||||
public AsyncLazy(Func<T> valueFactory)
|
||||
: base(() => Task.Run(valueFactory))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user