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Merge pull request #11364 from Firmatorenio/apply-sv-to-taiko-hr-ez
Add SV multipliers to taiko difficulty mods
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commit
226d128d0f
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModEasy : ModEasy
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public class TaikoModEasy : ModEasy
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{
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{
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public override string Description => @"Beats move slower, and less accuracy required!";
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public override string Description => @"Beats move slower, and less accuracy required!";
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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private const double slider_multiplier = 0.8;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public override bool Ranked => true;
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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/// <remarks>
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/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
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/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
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/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
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/// </remarks>
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private const double slider_multiplier = 1.4 * 4 / 3;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
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{
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{
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}
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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{
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const float ratio = 1.4f;
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const float ratio = 1.4f;
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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