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Add neighboring builds handling;
+ provoke angry AppVeyor
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@ -87,8 +87,7 @@ namespace osu.Game.Overlays
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header.ChangelogEntry = Streams.SelectedRelease;
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}
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header.ShowReleaseStream();
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content.Clear(); // this should probably happen with some transition
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content.Add(new ChangelogContentGroup(Streams.SelectedRelease));
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content.ShowBuild(Streams.SelectedRelease);
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};
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header.OnListingActivated += () =>
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{
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