Merge branch 'master' into visible-playfield-boundary

This commit is contained in:
Dean Herbert
2020-10-19 18:05:28 +09:00
committed by GitHub
689 changed files with 17731 additions and 4426 deletions

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@ -21,68 +21,70 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = "Show health display even when you can't fail",
Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsCheckbox
{
LabelText = "Show playfield border",
Bindable = config.GetBindable<bool>(OsuSetting.ShowPlayfieldBorder)
}
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@ -90,7 +92,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
Current = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
},
};
}

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@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Right mouse drag to absolute scroll",
Bindable = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
Current = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
},
new SettingsCheckbox
{
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
Current = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarsSlider>
{
LabelText = "Display beatmaps from",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsSlider<double, MaximumStarsSlider>
{
LabelText = "up to",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
Current = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}