Merge branch 'master' into visible-playfield-boundary

This commit is contained in:
Dean Herbert
2020-10-19 18:05:28 +09:00
committed by GitHub
689 changed files with 17731 additions and 4426 deletions

View File

@ -23,6 +23,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -30,6 +31,11 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Top level container for editor compose mode.
/// Responsible for providing snapping and generally gluing components together.
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
@ -57,6 +63,8 @@ namespace osu.Game.Rulesets.Edit
private RadioButtonCollection toolboxCollection;
private FillFlowContainer togglesCollection;
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
@ -69,7 +77,7 @@ namespace osu.Game.Rulesets.Edit
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
{
Clock = EditorClock,
ProcessCustomClock = false
@ -77,59 +85,68 @@ namespace osu.Game.Rulesets.Edit
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap sucessfully!");
Logger.Error(e, "Could not load beatmap successfully!");
return;
}
InternalChild = new GridContainer
const float toolbar_width = 200;
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Content = new[]
new Container
{
new Drawable[]
Name = "Content",
Padding = new MarginPadding { Left = toolbar_width },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
// layers below playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
{
Name = "Sidebar",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Children = new Drawable[]
{
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
}
},
new Container
{
Name = "Content",
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
// layers below playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
{
LayerBelowRuleset,
new PlayfieldBorder { RelativeSizeAxes = Axes.Both }
}),
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
.WithChild(BlueprintContainer = CreateBlueprintContainer(HitObjects))
}
}
},
LayerBelowRuleset,
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
}),
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
.WithChild(BlueprintContainer = CreateBlueprintContainer(HitObjects))
}
},
ColumnDimensions = new[]
new FillFlowContainer
{
new Dimension(GridSizeMode.Absolute, 200),
}
Name = "Sidebar",
RelativeSizeAxes = Axes.Y,
Width = toolbar_width,
Padding = new MarginPadding { Right = 10 },
Spacing = new Vector2(10),
Children = new Drawable[]
{
new ToolboxGroup("toolbox (1-9)")
{
Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
},
new ToolboxGroup("toggles (Q~P)")
{
Child = togglesCollection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
},
}
}
},
};
toolboxCollection.Items = CompositionTools
.Prepend(new SelectTool())
.Select(t => new RadioButton(t.Name, () => toolSelected(t)))
.Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon))
.ToList();
TernaryStates = CreateTernaryButtons().ToArray();
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
setSelectTool();
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
@ -157,6 +174,16 @@ namespace osu.Game.Rulesets.Edit
/// </remarks>
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
/// <summary>
/// A collection of states which will be displayed to the user in the toolbox.
/// </summary>
public TernaryButton[] TernaryStates { get; private set; }
/// <summary>
/// Create all ternary states required to be displayed to the user.
/// </summary>
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.TernaryStates;
/// <summary>
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
/// </summary>
@ -182,9 +209,12 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key >= Key.Number1 && e.Key <= Key.Number9)
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
return false;
if (checkLeftToggleFromKey(e.Key, out var leftIndex))
{
var item = toolboxCollection.Items.ElementAtOrDefault(e.Key - Key.Number1);
var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
if (item != null)
{
@ -193,9 +223,84 @@ namespace osu.Game.Rulesets.Edit
}
}
if (checkRightToggleFromKey(e.Key, out var rightIndex))
{
var item = togglesCollection.ElementAtOrDefault(rightIndex);
if (item is DrawableTernaryButton button)
{
button.Button.Toggle();
return true;
}
}
return base.OnKeyDown(e);
}
private bool checkLeftToggleFromKey(Key key, out int index)
{
if (key < Key.Number1 || key > Key.Number9)
{
index = -1;
return false;
}
index = key - Key.Number1;
return true;
}
private bool checkRightToggleFromKey(Key key, out int index)
{
switch (key)
{
case Key.Q:
index = 0;
break;
case Key.W:
index = 1;
break;
case Key.E:
index = 2;
break;
case Key.R:
index = 3;
break;
case Key.T:
index = 4;
break;
case Key.Y:
index = 5;
break;
case Key.U:
index = 6;
break;
case Key.I:
index = 7;
break;
case Key.O:
index = 8;
break;
case Key.P:
index = 9;
break;
default:
index = -1;
break;
}
return index >= 0;
}
private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
{
if (EditorBeatmap.SelectedHitObjects.Any())