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Make circle piece respond to hitobject scale
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@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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HitObject.StackHeightChanged += _ => Position = HitObject.StackedPosition;
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HitObject.ScaleChanged += s => Scale = new Vector2(s);
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}
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public override Color4 AccentColour
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