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Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -18,6 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override float SamplePlaybackBalance => (HitObject.X / 512f - 0.5f) * 0.8f;
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// </summary>
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public Func<DrawableHitObject, double, bool> CheckHittable;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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@ -56,6 +64,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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}
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