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Use new score processor in MultiplayerGameplayLeaderboard
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@ -8,7 +8,6 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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@ -42,11 +41,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create leaderboard", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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{
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Expanded = { Value = true }
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}, Add);
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