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Make taiko hitobject properly unproxy when rewound
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@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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switch (State.Value)
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{
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case ArmedState.Idle:
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UnproxyContent();
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this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
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break;
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case ArmedState.Miss:
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@ -93,6 +94,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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.Expire();
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break;
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case ArmedState.Hit:
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if (X >= -0.05f)
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ProxyContent();
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var flash = circlePiece?.FlashBox;
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if (flash != null)
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{
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