Adjust PlaySongSelect to match UI standards

This commit is contained in:
Drew DeVault
2016-10-11 14:15:22 -04:00
parent 674f624bfc
commit 22fdb3e49a

View File

@ -34,18 +34,13 @@ namespace osu.Game.GameModes.Play
setList.Add(createSetUI(beatmapSet)); setList.Add(createSetUI(beatmapSet));
} }
public override void Load(BaseGame game) public PlaySongSelect()
{ {
base.Load(game); Children = new[]
OsuGame osu = game as OsuGame;
playMode = osu.PlayMode;
playMode.ValueChanged += PlayMode_ValueChanged;
Add(new ScrollContainer
{ {
OriginPosition = new OpenTK.Vector2(0, -osu.Toolbar.Height), new ScrollContainer
{
OriginPosition = new OpenTK.Vector2(0, -(Game as OsuGame).Toolbar.Height),
Children = new[] Children = new[]
{ {
setList = new FlowContainer setList = new FlowContainer
@ -54,7 +49,18 @@ namespace osu.Game.GameModes.Play
Padding = new OpenTK.Vector2(25, 25) Padding = new OpenTK.Vector2(25, 25)
} }
} }
}); }
};
}
public override void Load(BaseGame game)
{
base.Load(game);
OsuGame osu = game as OsuGame;
playMode = osu.PlayMode;
playMode.ValueChanged += PlayMode_ValueChanged;
addBeatmapSets(); addBeatmapSets();