diff --git a/osu.Game/GameModes/Menu/ButtonSystem.cs b/osu.Game/GameModes/Menu/ButtonSystem.cs index f140b0f247..f2008d0fc0 100644 --- a/osu.Game/GameModes/Menu/ButtonSystem.cs +++ b/osu.Game/GameModes/Menu/ButtonSystem.cs @@ -477,7 +477,7 @@ namespace osu.Game.GameModes.Menu icon.RotateTo(10, offset, EasingTypes.InOutSine); icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out); - icon.Transformations.Add(new TransformRotation(Clock) + icon.Transforms.Add(new TransformRotation(Clock) { StartValue = -10, EndValue = 10, @@ -488,7 +488,7 @@ namespace osu.Game.GameModes.Menu LoopDelay = duration * 2 }); - icon.Transformations.Add(new TransformPosition(Clock) + icon.Transforms.Add(new TransformPosition(Clock) { StartValue = Vector2.Zero, EndValue = new Vector2(0, -10), @@ -499,7 +499,7 @@ namespace osu.Game.GameModes.Menu LoopDelay = duration }); - icon.Transformations.Add(new TransformScaleVector(Clock) + icon.Transforms.Add(new TransformScaleVector(Clock) { StartValue = new Vector2(1, 0.9f), EndValue = Vector2.One, @@ -510,7 +510,7 @@ namespace osu.Game.GameModes.Menu LoopDelay = duration }); - icon.Transformations.Add(new TransformPosition(Clock) + icon.Transforms.Add(new TransformPosition(Clock) { StartValue = new Vector2(0, -10), EndValue = Vector2.Zero, @@ -521,7 +521,7 @@ namespace osu.Game.GameModes.Menu LoopDelay = duration }); - icon.Transformations.Add(new TransformScaleVector(Clock) + icon.Transforms.Add(new TransformScaleVector(Clock) { StartValue = Vector2.One, EndValue = new Vector2(1, 0.9f), @@ -532,7 +532,7 @@ namespace osu.Game.GameModes.Menu LoopDelay = duration }); - icon.Transformations.Add(new TransformRotation(Clock) + icon.Transforms.Add(new TransformRotation(Clock) { StartValue = 10, EndValue = -10, diff --git a/osu.Game/GameModes/Menu/MainMenu.cs b/osu.Game/GameModes/Menu/MainMenu.cs index 3cbad3ae78..e9bb8c5c5c 100644 --- a/osu.Game/GameModes/Menu/MainMenu.cs +++ b/osu.Game/GameModes/Menu/MainMenu.cs @@ -21,7 +21,7 @@ namespace osu.Game.GameModes.Menu base.Load(); AudioSample welcome = Game.Audio.Sample.Get(@"welcome"); - welcome.Play(); + //welcome.Play(); Add(new ButtonSystem()); diff --git a/osu.Game/Graphics/UserInterface/TextBox.cs b/osu.Game/Graphics/UserInterface/TextBox.cs index af2bd06184..a9551a10c0 100644 --- a/osu.Game/Graphics/UserInterface/TextBox.cs +++ b/osu.Game/Graphics/UserInterface/TextBox.cs @@ -143,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface { cursor.FadeTo(0.5f, 200, EasingTypes.Out); cursor.FadeColour(Color4.White, 200, EasingTypes.Out); - cursor.Transformations.Add(new TransformAlpha(Clock) + cursor.Transforms.Add(new TransformAlpha(Clock) { StartValue = 0.5f, EndValue = 0.2f,