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https://github.com/osukey/osukey.git
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Basic test scene setup
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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{
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}
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}
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new LocalKeyBindingContainer(ruleset, variant, unique);
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=> new LocalKeyBindingContainer(ruleset, variant, unique);
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private class LocalKeyBindingContainer : RulesetKeyBindingContainer
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private class LocalKeyBindingContainer : RulesetKeyBindingContainer
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu
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/// </summary>
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/// </summary>
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public bool AllowUserCursorMovement { get; set; } = true;
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public bool AllowUserCursorMovement { get; set; } = true;
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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public OsuInputManager(RulesetInfo ruleset)
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public OsuInputManager(RulesetInfo ruleset)
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105
osu.Game.Tests/Gameplay/TestSceneReplayRecording.cs
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105
osu.Game.Tests/Gameplay/TestSceneReplayRecording.cs
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Gameplay
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{
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public class TestSceneReplayRecording : OsuTestScene
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{
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public TestSceneReplayRecording()
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{
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Add(new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new TestConsumer()
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}
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},
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});
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}
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public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly Box box;
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public TestConsumer()
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{
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Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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this.Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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public bool OnPressed(TestAction action)
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{
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box.Colour = Color4.White;
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return true;
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}
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public void OnReleased(TestAction action)
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{
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box.Colour = Color4.Black;
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}
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}
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private class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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}
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}
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public enum TestAction
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{
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Down,
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}
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}
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.UI
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#endregion
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#endregion
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protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new RulesetKeyBindingContainer(ruleset, variant, unique);
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=> new RulesetKeyBindingContainer(ruleset, variant, unique);
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public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
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public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
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