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Forward entire event to IModHotkeyHandler
Required for shift handling in the classic implementation.
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osuTK.Input;
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using osu.Framework.Input.Events;
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namespace osu.Game.Overlays.Mods.Input
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{
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@ -11,6 +11,6 @@ namespace osu.Game.Overlays.Mods.Input
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/// </summary>
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public class ClassicModHotkeyHandler : IModHotkeyHandler
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{
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public bool HandleHotkeyPressed(Key hotkey, IEnumerable<ModState> availableMods) => false; // TODO
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public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false; // TODO
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}
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}
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