mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Combine test scene to avoid huge copy paste
This commit is contained in:
@ -12,6 +12,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -94,6 +95,106 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddStep("empty step", () => { });
|
AddStep("empty step", () => { });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLobbyEvents()
|
||||||
|
{
|
||||||
|
createRoom(() => new Room
|
||||||
|
{
|
||||||
|
Name = { Value = "Test Room" },
|
||||||
|
Playlist =
|
||||||
|
{
|
||||||
|
new PlaylistItem
|
||||||
|
{
|
||||||
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||||
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddRepeatStep("random stuff happens", performRandomAction, 30);
|
||||||
|
|
||||||
|
// ensure we have a handful of players so the ready-up sounds good :9
|
||||||
|
AddRepeatStep("player joins", addRandomPlayer, 5);
|
||||||
|
|
||||||
|
// all ready
|
||||||
|
AddUntilStep("all players ready", () =>
|
||||||
|
{
|
||||||
|
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||||
|
if (nextUnready != null)
|
||||||
|
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||||
|
|
||||||
|
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addRandomPlayer()
|
||||||
|
{
|
||||||
|
int randomUser = RNG.Next(200000, 500000);
|
||||||
|
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeLastUser()
|
||||||
|
{
|
||||||
|
User lastUser = client.Room?.Users.Last().User;
|
||||||
|
|
||||||
|
if (lastUser == null || lastUser == client.LocalUser?.User)
|
||||||
|
return;
|
||||||
|
|
||||||
|
client.RemoveUser(lastUser);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void kickLastUser()
|
||||||
|
{
|
||||||
|
User lastUser = client.Room?.Users.Last().User;
|
||||||
|
|
||||||
|
if (lastUser == null || lastUser == client.LocalUser?.User)
|
||||||
|
return;
|
||||||
|
|
||||||
|
client.KickUser(lastUser.Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void markNextPlayerReady()
|
||||||
|
{
|
||||||
|
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||||
|
if (nextUnready != null)
|
||||||
|
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void markNextPlayerIdle()
|
||||||
|
{
|
||||||
|
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||||
|
if (nextUnready != null)
|
||||||
|
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void performRandomAction()
|
||||||
|
{
|
||||||
|
int eventToPerform = RNG.Next(1, 6);
|
||||||
|
|
||||||
|
switch (eventToPerform)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
addRandomPlayer();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
removeLastUser();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
kickLastUser();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
markNextPlayerReady();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
markNextPlayerIdle();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCreateRoomViaKeyboard()
|
public void TestCreateRoomViaKeyboard()
|
||||||
{
|
{
|
||||||
|
@ -1,218 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Platform;
|
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Database;
|
|
||||||
using osu.Game.Online.Multiplayer;
|
|
||||||
using osu.Game.Online.Rooms;
|
|
||||||
using osu.Game.Rulesets;
|
|
||||||
using osu.Game.Rulesets.Osu;
|
|
||||||
using osu.Game.Screens;
|
|
||||||
using osu.Game.Screens.OnlinePlay.Components;
|
|
||||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
|
||||||
using osu.Game.Tests.Resources;
|
|
||||||
using osu.Game.Users;
|
|
||||||
using osuTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Multiplayer
|
|
||||||
{
|
|
||||||
public class TestSceneMultiplayerLobbyEvents : ScreenTestScene
|
|
||||||
{
|
|
||||||
private BeatmapManager beatmaps;
|
|
||||||
private RulesetStore rulesets;
|
|
||||||
private BeatmapSetInfo importedSet;
|
|
||||||
|
|
||||||
private DependenciesScreen dependenciesScreen;
|
|
||||||
private TestMultiplayer multiplayerScreen;
|
|
||||||
private TestMultiplayerClient client;
|
|
||||||
|
|
||||||
private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
|
|
||||||
|
|
||||||
[Cached(typeof(UserLookupCache))]
|
|
||||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(GameHost host, AudioManager audio)
|
|
||||||
{
|
|
||||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
|
||||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void SetUpSteps()
|
|
||||||
{
|
|
||||||
base.SetUpSteps();
|
|
||||||
|
|
||||||
AddStep("import beatmap", () =>
|
|
||||||
{
|
|
||||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
|
||||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
|
|
||||||
|
|
||||||
AddStep("load dependencies", () =>
|
|
||||||
{
|
|
||||||
client = new TestMultiplayerClient(roomManager);
|
|
||||||
|
|
||||||
// The screen gets suspended so it stops receiving updates.
|
|
||||||
Child = client;
|
|
||||||
|
|
||||||
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
|
|
||||||
});
|
|
||||||
|
|
||||||
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
|
|
||||||
|
|
||||||
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
|
|
||||||
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
|
|
||||||
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestLobbyEvents()
|
|
||||||
{
|
|
||||||
createRoom(() => new Room
|
|
||||||
{
|
|
||||||
Name = { Value = "Test Room" },
|
|
||||||
Playlist =
|
|
||||||
{
|
|
||||||
new PlaylistItem
|
|
||||||
{
|
|
||||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
||||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playerJoin()
|
|
||||||
{
|
|
||||||
int randomUser = RNG.Next(200000, 500000);
|
|
||||||
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playerLeave()
|
|
||||||
{
|
|
||||||
User lastUser = client.Room?.Users.Last().User;
|
|
||||||
|
|
||||||
if (lastUser == null || lastUser == client.LocalUser?.User)
|
|
||||||
return;
|
|
||||||
|
|
||||||
client.RemoveUser(lastUser);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playerKicked()
|
|
||||||
{
|
|
||||||
User lastUser = client.Room?.Users.Last().User;
|
|
||||||
|
|
||||||
if (lastUser == null || lastUser == client.LocalUser?.User)
|
|
||||||
return;
|
|
||||||
|
|
||||||
client.KickUser(lastUser.Id);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playerReady()
|
|
||||||
{
|
|
||||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
|
||||||
if (nextUnready != null)
|
|
||||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playerUnready()
|
|
||||||
{
|
|
||||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
|
||||||
if (nextUnready != null)
|
|
||||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void randomEvent()
|
|
||||||
{
|
|
||||||
int eventToPerform = RNG.Next(1, 6);
|
|
||||||
|
|
||||||
switch (eventToPerform)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
playerJoin();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
playerLeave();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
playerKicked();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
playerReady();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
playerUnready();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void createRoom(Func<Room> room)
|
|
||||||
{
|
|
||||||
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
|
|
||||||
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
|
|
||||||
|
|
||||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
||||||
AddWaitStep("wait for transition", 2);
|
|
||||||
|
|
||||||
AddStep("create room", () =>
|
|
||||||
{
|
|
||||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
|
||||||
InputManager.Click(MouseButton.Left);
|
|
||||||
});
|
|
||||||
|
|
||||||
AddUntilStep("wait for join", () => client.Room != null);
|
|
||||||
|
|
||||||
AddRepeatStep("random stuff happens", randomEvent, 30);
|
|
||||||
|
|
||||||
// ensure we have a handful of players so the ready-up sounds good :9
|
|
||||||
AddRepeatStep("player joins", playerJoin, 5);
|
|
||||||
|
|
||||||
// all ready
|
|
||||||
AddUntilStep("all players ready", () =>
|
|
||||||
{
|
|
||||||
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
|
||||||
if (nextUnready != null)
|
|
||||||
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
|
||||||
|
|
||||||
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
|
|
||||||
/// </summary>
|
|
||||||
private class DependenciesScreen : OsuScreen
|
|
||||||
{
|
|
||||||
[Cached(typeof(MultiplayerClient))]
|
|
||||||
public readonly TestMultiplayerClient Client;
|
|
||||||
|
|
||||||
public DependenciesScreen(TestMultiplayerClient client)
|
|
||||||
{
|
|
||||||
Client = client;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
|
|
||||||
{
|
|
||||||
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
|
|
||||||
|
|
||||||
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Reference in New Issue
Block a user